So I feel pretty strongly that not only is the value there at day one of Early Access, but the value of your $60 exponentially increases year on year in extraordinary ways. DOS2's final Gift Bag wasn't very long ago, and it's still getting updates. "The point is we support our players long into EA, long after launch, long into the game's life-span. "There are good ways and bad ways to do Early Access, but I do think we're doing it the right way," Douse says. The Gift Bag DLCs, the latest of which appeared in June, have been given out to everyone, not just people who played during Early Access, but it still means that they've received a lot more than they paid for, even three years after launch. No promises on mirroring that, but I raise it to make the point that there are many other ways to cater to the audience outside of simply discounting at launch." We don't have such plans for this yet (indeed during DOS2 at this stage we didn't either), but we did the Gift Bag DLCs, Definitive Edition update, etc. I think feel listened to when our games are great value, with a huge amount of content, and we often come up with surprises that are more tangible. "We have transparent, consistent, intelligent conversations with our players. "If people look back at the history of DOS2, there's a lot of reciprocity," he says. While the price of Baldur's Gate 3 won't be reduced for Early Access, Douse notes some other ways that players can get value out of jumping in early. If players are doing QA, even if it's just because they're passionate about the game, there's an argument for that being reflected in a lower price or some other form of reciprocity. Some Early Access players end up putting an ungodly number of hours into in-development games, submitting a litany of bug reports and feature requests. Its function is entirely to make the game better through pooling feedback and testing ideas, iterating directly with our audience." "It's better to think of Early Access as a playable preorder," he says. He argues that the $60 still nets Early Access players a full game when it's ready, and in the meantime the ability to play development builds and help shape the game adds additional value. Douse says he's seen very few complaints about paying $60 for a game that isn't finished yet, but he still worries about what he sees as a "perception problem" with Early Access. In addition, Collector’s Edition owners will receive an exclusive in-game skin based on the physical Metal D20.$60 for a new PC game is hardly uncommon, though in comparison to other Early Access games it is quite steep. Drow battle diorama, a 160-page hardcover art book, a cloth map of Faerûn, a set of D&D-inspired origin character sheets, a metal tadpole keyring, a Magic: The Gathering booster pack, a custom-engraved metal d20 based on the dice from Baldur's Gate 3, and a certificate of authenticity, all within a mind-flayer-inspired collector's box.Īll of the Digital Deluxe Edition DLC content is also included with the Collector’s Edition, which gives you 72 hours Early Access, a unique dice skin, a collection of Divinity-inspired items, and the Adventurer’s Pouch, along with the digital downloadable OST, Artbook and Character Sheets. Gather your party and prepare for the launch of Baldur's Gate 3 with the limited edition Baldur's Gate 3 - Collector's Edition, now available to pre-order for PlayStation 5 and PC!Įach Collector's Edition contains a digital copy of the game, a custom sticker sheet, a 25cm Mind Flayer vs.
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